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Guy Quits Office Job to Become Professional Zombie

When 26-year-old Alex Noble realied that his job in finance was taking the life out of him, he decided to quit and pursue a career with the undead. The horror fan from Cardiff now works as a professional zombie – in case you’re wondering, that is a real job.

Alex explained that he has always been interested in zombies. For five years, he worked as a zombie extra in films, TV, and games. He mostly worked for free, but the experience finally paid off when he was offered a position at Slingshot, the company that runs the zombie chase game ‘2.8 Hours Later’.

“People started noticing me, because I was doing things differently,” he said. “I had a niche look and I was doing the movements and noises differently.”

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Surviving the Zombie Apocalypse in England’s Scarily Realistic Street Game

If you’re a horror flick fan, you probably remember 28 Days Later, one of the best, most realistic zombie movies ever made. It told the story of a small group of survivors fighting for their lives in zombie-infested England. Now, a game company is giving people the chance to experience their fear in an adrenaline-packed street game called 2.8 Hours Later.

Ever since it launched in 2010, 2.8 Hours Later has been played by over 20,000 people from all around the globe. It’s advertised as the world’s largest touring street game, held in various cities across Great Britain. Based on the hit movie 28 Days Later, and its less-successful sequel, 28 Weeks Later, the game puts participants in the shoes of survivors during a zombie virus outbreak looking for shelter while trying to avoid getting infected. That’s really just the most simplistic way to describe 2.8 Hours Later, because the game is actually a lot more complex. For example, Asylum, the newly released version of the urban running game features a rich story of the events which led to the catastrophic pandemic. UK cities are locked-down by the Government to protect their inhabitants from the zombie-infected badlands surrounding them, but the measure fails, and when authorities decide to abandon survivors, the city becomes a hell-hole overrun by the infected, vigilantes and bounty-hunters. Players are thrown in this chaotic world of disease, quarantine and murder, and confronted with deeply emotional choices to save themselves and their loved-ones.

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